#pragma once
#include "Cache.h"
#include "GameAttrObj.h"

class CGameCache : public CCache<CGameAttrObj, Cache_Group_Count>
{
public:
	CGameCache(void);
	~CGameCache(void);
public:
    BOOL LoadAttrDefine();
public:
	DWORD m_dwGameId;
	CGameAttrDefineList m_AttrDefines;
	CODBCBase m_ODBCOperator;
};
